Apions

In the game, as explained in the mechanics section, characters are divided into 5 different elements and 4 distinct classes. The statistics of these characters vary based on the classes and elements they belong to.

Class System

In the game, characters can belong to one of the following classes: tank, fighter, assassin, and marksman, which are divided into 4 categories. Each class has its advantages over the others. The possible stat ranges for each class, determined after conducting trials, are as follows:

  • Tanks can have the highest Health Points (HP) and Defense (DEF) stats, with a moderate Attack (ATK) stat.

  • Fighters typically have a balance between Health Points (HP), Attack (ATK), and Defense (DEF) stats.

  • Assassins prioritize high Attack (ATK) and Speed (SPD) stats, with lower Health Points (HP) and Defense (DEF).

  • Marksmen excel in Attack (ATK) and Speed (SPD) stats, but they have the lowest Health Points (HP) and Defense (DEF) stats.

Tank Class

  • HP: 4,500 - 5,000

  • DMG: 150 - 190

  • Attack Speed: 2.5 - 3

  • Resistance Values*: 0.5 - 0.15

  • Ulti Power: 400 - 550

Assassin Class

  • HP: 2,600 - 3,200

  • DMG: 165 - 190

  • Attack Speed: 0.8 - 1.3

  • Resistance Values*: 0.1 - 0.05

  • Ulti Power: 250 - 450

Shooter Class

  • HP: 2,000 - 3,000

  • DMG: 120 - 170

  • Attack Speed: 0.8 - 1

  • Resistance Values*: 0.1 - 0.05

  • Ulti Power: 600 - 1,200

Fighter Class

  • HP: 3,500 - 4,000

  • DMG: 180 - 220

  • Attack Speed: 1 - 1.5

  • Resistance Values*: 0.1 - 0.45

  • Ulti Power: 800 - 1,400

The relative power comparison between classes is as follows:

  • Vulnerability Ranking: Tank > Fighter > Assassin > Marksman

  • Attack Speed Ranking: Marksman >= Assassin > Fighter > Tank

  • Attack Power Ranking: Marksman >= Fighter > Assassin > Tank

  • Ability Damage Ranking: Assassin > Fighter > Marksman >= Tank

These class-specific attributes and power dynamics play a crucial role in the gameplay and strategy within the game.

Element System

The element system in the game determines the characters' ability to gain extra enhancements during battles and their resistance against attacks. Details about these enhancements can be found in the SIDE MECHANICS section. The resistance values for characters can be described as follows:

  • Characters with the same element have no specific resistance values against each other.

  • For elements that counter each other, the element with the advantage has a minimum resistance value of 30%, which corresponds to 0.38 in the game's coding. This value may vary based on classes.

The balance between resistance calculations and the game's coding is established such that 1 point of resistance results in a 74% reduction in damage.

The elemental counters are as follows:

  • Water > Fire & Earth

  • Fire > Toxic & Electricity

  • Toxic > Water & Earth

  • Earth > Electricity & Fire

  • Electricity > Toxic & Water

As a result, the established resistance range table is as follows:

OFFENSIVE / DEFENSIVETOXICEARTHFIREELECTRICITYWATER

TOXIC

0

<0,38

*=>0,38

*=>0,38

<0,38

EARTH

*=>0,38

0

<0,38

>0,38

*=>0,38

FIRE

<0,38

*=>0,38

0

<0,38

*=>0,38

ELECTRIC

<0,38

*=>0,38

*=>0,38

0

<0,38

WATER

*=>0,38

<0,38

<0,38

*=>0,38

0

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