Element System
Last updated
Last updated
The element system in the game determines the characters' ability to gain extra enhancements during battles and their resistance against attacks. Details about these enhancements can be found in the SIDE MECHANICS section. The resistance values for characters can be described as follows:
Characters with the same element have no specific resistance values against each other.
For elements that counter each other, the element with the advantage has a minimum resistance value of 30%, which corresponds to 0.38 in the game's coding. This value may vary based on classes.
The balance between resistance calculations and the game's coding is established such that 1 point of resistance results in a 74% reduction in damage.
The elemental counters are as follows:
Water > Fire & Earth
Fire > Toxic & Electricity
Toxic > Water & Earth
Earth > Electricity & Fire
Electricity > Toxic & Water
As a result, the established resistance range table is as follows:
OFFENSIVE / DEFENSIVE
TOXIC
EARTH
FIRE
ELECTRICITY
WATER
TOXIC
0
<0,38
*=>0,38
*=>0,38
<0,38
EARTH
*=>0,38
0
<0,38
>0,38
*=>0,38
FIRE
<0,38
*=>0,38
0
<0,38
*=>0,38
ELECTRIC
<0,38
*=>0,38
*=>0,38
0
<0,38
WATER
*=>0,38
<0,38
<0,38
*=>0,38
0